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Monster hunter white fatalis armor
Monster hunter white fatalis armor





monster hunter white fatalis armor

Which means we get to keep the beta + head This adds up to 7 2s/3s which exceeds our 6 2s goal(the reason why we don't include 4s is because its a waste to put one of those 2 skills mentioned above in them as they don't have many good combinations however fatalis armor is so efficient that we can slot in most of the "secondary skills" in so this test is kinda obsolete but there's no way to know that besides actually making the build.) So does the armor set have what it takes(all 2s/3s on the armor set are weakness exploits/indecisive) Mandatory skills weakness exploit and crit boost 2,2,2,2,2,2

monster hunter white fatalis armor

Now returning to teostra armor set we resolve the ties/indecisives

monster hunter white fatalis armor monster hunter white fatalis armor

So for the combinations we don't want the meh parts on fatalis and all the teostra armor pieces are all just about as efficient as one another(some are tiny bits more efficient than others) + we really want the alpha waist here's are solutionsīeta + teostra head(if it doesn't pass test we choose the gamma head instead)īeta + fatalis chest (because beta + teostra chest/gamma teostra chest is a tiny bit worse than the arms of teostra beta + ) Now for the Fatalis Armor(we will only compare beta + to alpha + when the alpha + actually has some useful skills) Head: tie(until the full build is complete because beta + has more armor but gamma is a tiny tiny bit more efficient)Ĭhest: Probably Beta +(needs the full build)Īrms: easy win for Beta + but not by a lot. Kaiser Greaves Beta +:4(basically worthless) Kaiser Coil Gamma:1,1(basically worthless) Kaiser Crown Beta +:4,4(nobody really cares about latent power but if you do then just add 2 and do that he amount of times the skill is on the armor piece) (1<2<3<4<(1,1),etc(under certain circumstances a 4 is = to all of the ratings above it in others a 4,3 or 2 is invaluable and the use of all 1s are completely negated however fatalis armor solves this problem completely, also sometimes 1=2=3 can be the case this happens a lot with fatalis armor just because of its ridiculous slotage)) (The comparisons are going to be between Gamma and Master Rank Beta only as alpha, beta, and alpha + are just worse in every way if you have all the decos or most of them.) Since safi weapons have become obsolete in face of kjarr and fatalis weapons you will need 3 pieces of teostra to create a master's touch build(High Rank and Master Rank armors are interchangeable) To see which teostra pieces to use we compare them







Monster hunter white fatalis armor